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Frostpunk automaton build
Frostpunk automaton build








frostpunk automaton build
  1. #FROSTPUNK AUTOMATON BUILD GENERATOR#
  2. #FROSTPUNK AUTOMATON BUILD PLUS#

Clarification: It will crash if it is 'working' on the generator or generator buildings at the 7am morning call. That and of course the fact that the automaton cannot technically refuel. If you are not going deathless, build at least 2-4 workshops and keep running 24 hour shifts throughout the game. As of 1.5.0 automatons assigned to build the generator will not build the generator, and will also cause the game to crash when the morning whistle sounds. Build the factory and automaton as soon as they get back. Though there's not a huge influx of refugees. Rush beacon and get the plans and head back with one stopover on the way which will give you enough materials to build 1 automaton. You're right about the automaton on the Thumper, it pumps out too much and waits for workers to clear it. I sort of band-aid my way to coal piles with 3 Thumpers and way too many workers, but the game caught me off gaurd by throwing -75 temps at me and they are still declining so I had to pump up the generator. I think I've reached that strech and need steel, steel, steel. About the only time an Automaton will become inoperative is if the Generator. There's a stretch in the mid-game where you are using Steel as fast or faster than you can produce it, so the 24 hour schedule of the Automoton would be put to excellent use. To build an Automaton it costs 100 Steel, 100 Wood, 50 Coal, and 1 Steam Core.

frostpunk automaton build

If you do not have, or are not planning to use Coal Mines, then I'd say put it on the Steel Works. If it's on the Gathering Post or the Coal Pile itself, it will most likely deplete the Coal Pile in a similar amount of time, and stand there waiting for working hours to start again and your people fire up the Thumper.Īutomotons and Thumpers really don't go together until you are able to build several Automotons. If it's on the Thumper itself, you'll fill the Coal Pile in a few hours and it will be idle the rest of the night until working hours, at which point it will probably be flickering between idle and active while your people gather. You really can't use a single Automoton effectively in a Thumper setup. Well ensure the green earth is reborn even if we arent there to witness it.’. Alternatively, if your coal situation is good, building steam house need the major work nodes of your automatons will cut down their downtime, as they will walk. The only way to do this is with automatons. This leads to a variety of issues with synchronizing all legs, moving them in a sequence, backlash between them and so onĪll things considered, I believe that a walker moving in a similar manner can be built with LEGO pieces, and I may give it a try in the future, but it would need to look quite different from the in-game model.Originally posted by PhailRaptor:If you only have the 1 Automoton, I'd say the best place to put it is on the Coal Mine. Theyve been deposited in Seedling Arks to stop them from freezing, but it falls to us to build a city to protect these precious buildings until the winter ends, however long that may be. In order to walk, these three legs would also need to perform some motion while the fourth leg is moving. In order to walk on four legs in a reasonably stable manner, the model would require to keep three legs on the ground while the fourth leg is moving. synchronizing the legs to maintain stability is problematic, to say least.

frostpunk automaton build

It’s quite possible that to fit all that in there without compromising the looks, the model would need to be 2 meters tall or more, which in turn would cause an entire array of problems with weight and stress

  • there is very little room at the top for motors, power supplies and mechanisms.
  • #FROSTPUNK AUTOMATON BUILD PLUS#

    the center of gravity is placed very high and the feet are pretty close to each other, causing immanently poor stability adding heavy stuff such as motors and power supplies at the top would drastically lower the already poor stability In The Arks, you start with 10 less Raw Food and fewer people than A New Home, but you also have 2 more Steam Cores and more Wood and Steel, plus you get an Automaton right away.The “foot” sections of all legs could also have been retracted or extended, and the entire legs could swivel around by 90°.Īnd yes, I did some research on the feasibility of building a motorized version that could actually walk, but for a number of reasons it did not seem feasible:

    frostpunk automaton build

    My model was entirely static, but featured a total of 20 points of articulation (5 per leg). Their distinctive feature are the enormous, spindly legs which they move one by one when walking. In the game, Automatons are massive robots that can be found by exploration or built in a dedicated building, and their purpose is to work around the clock and replace human workers. It’s good to try building something different every now and then, which is why I’ve built this static model of an Automaton unit from the Frostpunk video game. Datasheet:ĭimensions: length 34 studs / width 15 studs / height 42 studs Model of a robot from the Frostpunk game.










    Frostpunk automaton build